Spheres of the Multiverse

Breaking from the Arena

The adventure begins with the party on a transport ship, red feather, the enslaved druid, hears the guards on this ship telling horror stories of the Serpent’s Borough. There are two other groups of prize fighters heading to their doom in the slums of Primerus’ Western Districts and they look up to the adventurers who have survived multiple battles. However, this battle is a survival fight, and the patrons want to see how much these prize fighters can take.

The transport lands and it’s time to head to the holding cell. Red feather again sees a group of officials, together with Gygax and Arcturus, but he is able to perceive a ranking officer arguing with the guard’s of the Champion’s League. The guards escort the party through a series of alleyways in the “serpent’s rattle,” the sub-district known as Kyrosa, into a holding cell that is exposed to the public.

While discussing with the public, they discover what could be their opponent: a Savage Elephant from the frontier. After sitting most of the day in the holding cell, they also discover an agent of Sylvan descent who has been sent to the Coliseum to investigate something. They are unable to determine why the Elf is disguised among the Arena Slaves, but they wrangle some food from the guards trading what they could for prison-shaved shanks. They spend the entire night trying to determine the Elf’s purpose among them without revealing his identity to the rest of the prisoners.

In the morning, before they were escorted to the coliseum, two groups of lesser adventurers who had accompanied the heroes through a few of the Champion’s League arenas. The first group has a body barely alive to return (out of the three that left) and out of the second group of three gladiators no one returns. From the dying slaves that remained, the heroes were rushed through the mazes of bustling guards from the city, Vigilants’, and hired muscle from the local thieves guilds, by the Champion’s League soldiers. They were escorted through the labyrinthine caverns beneath the Coliseum to the weapons staging area. The personal tables with all of choice weapons collected by the heroes.

The sounds of the arena fills the room and the iron-bound doors shutter with the sounds of an enormous pachyderm charging around the arena. When they are prepared, the doors fly open. There are tigers lurking about the other side of the Coliseum and before the heroes get leave the staging area, the tigers attack. The crowds surge at the attack, and the heroes fight their way through the beasts into the entrance of the arena. Apes come climbing out of the arena walls about 15 ft. above the dusty surface of the Coliseum, the heroes slash their way through most of the apes but suddenly they hear the sounds of the Savage Elephant.

The Elephant tries to bash the doors away while the heroes continue fighting off the furious apes of the arena. Before they can destroy the apes, the coliseum guards release the mad elephant unto the heroes. It smashes through the middle of the arena immediately damaging much of the party.

The battle ended with Nathaniel’s character pumping a round into the elephant and Red Feather continuing the lightning barrage. At this point, they’re the only characters conscious.p.

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Beginning Pathfinder

This will be the beginning of a (hopefully) extensive adventure log for the new Pathfinder game. Just figured that I would offer a few notes that might aid in character creation on June 9th.

1) We’re starting in the Core Systems, specifically in the Kohanim system, the Sphere of Priests, and once again the entire party will be enslaved.

2) The catch, this time around, is that the entire party was enslaved by the same group. Troglodyte slavers have been patrolling the forgotten sectors of the Deep Core as well as the Core Systems. These slavers were involved in rounding up all of the adventures before selling them to the Champion’s League, a group devoted to buying quality gladiator’s for urban arena tournaments.

3) The “back-story” is that the party showed their heroic qualities among the troglodyte slavers and this is what brought them to the attention of the slaver authority. They negotiated a good price for the Champion’s League and since then the party has been traveling the Core Systems making their way through the local arena tournaments. So far, they have gained an infamous reputation and as such they’re scheduled for a major spectacle fight in the Serpent’s Borough.

4) Equipment: The party will start with nothing more than what is required to perform the duties of their respective classes. This means, for the moment, no magic items and no starting gold. Wizards get their book, bards get their instruments, etc. Anyone may take armor although Full-plate and half-plate are not yet available to the party. Armor is readily available in this context although the quality is questionable.

There will be more updates forthcoming…

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Diomus Log
Old News

The mines were within an ancient facility owned by warforged of Mechanus. The adventure began in their exodus from these mines, where they fought their way through a few mines protected by Ogres and Moon Giant Lieutenants. They then savagely tried to survive in the cavernous underdark beneath the mines but this led to many encounters with the forgotten dead wandering through these subterranean hollows. As such, the adventurers decided to instead escape into the foothills of Ba’alymm mountains northwards toward the city of Hollow’s Mark. The mercantile capital of the surface of Diomus, it was here that they fought against the dreaded Fenryr giants, a savage bunch of salvagers and tundra hunters.

During their time within the caverns beneath the surface, the adventures meet an Ice Hag and her barbaric kin. The hag folk live closer to the surface but the Ice Hag is a queen in these forgotten caverns. She wants the Eyes of Amalthea and she’ll reward the party if they’re brought back to her. They seek out the Eyes and venture deeper into the caverns, and fight against the spectral ancestors of old. The plague them incessantly but they make their way deeper to the footsteps of an ancient temple carved in the stone face of the glacial caverns.

Here they fight against the undying a spirit of the Uthras, sometimes called a spirit of fire and ice, and steal away from this spirit the Eyes of Amalthea. They trade these eyes to the Ice Hag and are granted aid against the Moon Giant enslavers, locating an entrance to the surface that remains unpatrolled by their former captures.

From this location they march across open tundra, where they meet the hunter Fraek. The adventurers, primary among which were Altair (NM), Briar (TL), Doris (JB) and Fraek (PM), then met some native dwarves that were defeated by Fenryr.

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